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- Documentation for EZ-Track Plus Demo Version
- ============================================
-
-
- This file contains an introductory guide to using EZ-Track Plus, so that you
- can get a better understanding of the capabilities of the program from trying
- the Demo Version, which has all the features of the actual program, except that
- it lacks any ability to save files. You can thus experiment with creating your
- own songs (though you won't be able to save them in the Demo Version), and you
- can also load existing songs to get an idea of what sort of finished creations
- can be accomplished in it.
-
- EZ-Track Plus (from Hybrid Arts, Inc.) lists for $65. Registered EZ-Track
- owners can upgrade to EZ-Track Plus for $22 (California residents add tax),
- and will be notified by mail when the update is available.
-
- EZ-Track Plus comes with a completely new manual, which is more than 150 pages
- long. The manual places an emphasis on clear step-by-step explanations of
- procedures, numerous examples, and graphics wherever helpful. Once you have
- sent in your registration card, you can also call Hybrid Arts tech support,
- and can later upgrade to more advanced versions of our sequencers.
-
-
- This file has been formatted for either print-out or on-screen viewing. If you
- print it on a printer using 66 lines/page (the standard page length), it will
- skip over page-break perforations automatically.
-
-
-
- Hybrid Arts Sequencer Philosophies
- ----------------------------------
-
- It will help you to understand this (and any other) Hybrid Arts sequencer if
- you keep in mind the following 3 points:
-
- 1 - Timing accuracy is most important.
-
- Just as it's easier to add options like radios and rear windshield wipers
- to a car once you've got the engine working the way it should, than trying
- to add a good engine to a feature-loaded car lacking in performance, so it
- is with sequencers. It's easier to add editing options after making sure
- the utmost in timing accuracy is there in the "guts" of the sequencer, than
- to do to it the other way around. The Hybrid Arts sequencer line has been
- designed with excellent timing accuracy as the primary goal, and only when
- we had that perfected did we move on to adding features. It may have taken
- a bit longer that way, but what you now have is a solid product which can
- grow with you as your needs grow. Hybrid's more advanced sequencers have
- more features, but EZ-Track Plus has the same "engine" with the same timing
- accuracy as the professional-level SmpteTrack.
-
- 2 - Non-destructive editing.
-
- Any time you do any editing operation, you can place the result on a
- different track than the original. If you _choose_, you can save the
- result back to the same track, but this is your choice. No extra steps
- of making a backup copy of a track are necessary. If you quantize a
- track, for instance, there are many choices of settings, which can
- produce different results. By saving the quantized version to another
- track, you still have the original available if you decide to quantize
- it again with another setting.
-
-
-
-
-
-
- 3 - No separate record mode.
-
- On a tape recorder, you have to decide when you want to record and when you
- want to play back, because recording always erases whatever you had there
- previously. In Hybrid's sequencers, however, all recording you do goes
- into a Record Buffer, which you can either KEEP to a track, or discard.
- Thus you don't have to worry ahead of time which time through will simply
- be practice and which will be an actual "take". You can just be playing
- along, looking for ideas, then if you liked what you played, you can decide
- to KEEP that. This is an extension of our non-destructive philosophy,
- applied to recording.
-
-
-
- Record Controls
- ---------------
-
- The Recording Controls are in the lower right part of the screen. If you look
- at most tape decks, you will find the same universal symbols for (left to right
- on EZ-Track Plus screen) STOP, PLAY, PAUSE, and REW/FF. KEEP, as described
- above, is a replacement for Record. And directly above PLAY is the Counter
- (the equivalent of a tape counter), with a Counter Reset button to the left of
- it.
-
-
-
- Recording Music
- ---------------
-
- If you have an instrument correctly connected to the MIDI ports of the Atari,
- EZ-Track Plus will record anything you play on that instrument.
-
-
- To Record Music:
-
- - Turn up the monitor sound (so you'll hear the metronome once you PLAY)
- - Click on the PLAY button
- - Play some notes on your instrument
- - As soon as you press any key on your instrument, the KEEP button will
- become highlighted. This means that EZ-Track Plus has received some MIDI
- information and is storing it in the Record Buffer.
- - As soon as you're done playing, click on the STOP button
-
-
- Whatever you have played is stored within the Record Buffer, and you'll need to
- assign this information to a track. _Unlike a traditional tape recorder, you
- select the track AFTER you've recorded some music._
-
- To the left of your screen you'll see a column of numbers from 01 to 20.
- These are the 20 tracks. Directly to the left of number 01 you can see a
- small arrow, which is an indicator to show you which track you are about to
- access. Since it's already pointing to track 01, we'll save our music there.
-
-
- To Save What Is In The Record Buffer:
-
- - Select an empty track to save on (track 01 is initially selected)
- - Click on the KEEP button
-
-
-
-
-
-
-
-
- The KEEP button turns grey (meaning the information is no longer stored in the
- Record Buffer) and a small "c" appears to the left of the percentage for track
- 01. This signifies some change has been made to the track and has not yet been
- saved to disk. Notice the percentage for that track no longer reads 00%, since
- the track is no longer empty.
-
-
- To Hear What Has Been Recorded:
-
- - Click on the PLAY button
-
-
- To Add Another Part:
-
- - Click the PLAY button
- - Play an additional part on your instrument in time with the music on track 01
- - As soon as you being playing, the KEEP button is highlighted
- - When you're finished, click on the STOP button
-
- You'll now need to put this part on a separate track.
-
-
- To Save Overdubs:
-
- - Select an empty track by clicking on its track number. You can tell a track
- is empty because the memory percentage shown for that track will be 00%
- - Click on the KEEP button. The KEEP button greys and a little "c" appears to
- the left of the track percentage
- - If you click the PLAY button once again, you'll hear both tracks 01 and 02
-
-
- You can keep building tracks this way until all the tracks are filled up.
- Congratulations! You've just learned the basics of recording using EZ-Track
- Plus.
-
-
- More About the Manual
- ---------------------
-
- The last page or so of this file (the section titled "Recording Music") is
- an excerpt from the EZ-Track Plus manual (Chapter 2 - Getting Started). Of
- course, it's easier to read and follow in the actual manual, as headings are
- boldfaced, steps are bulleted, and graphics are inserted wherever appropriate.
- Still, I think you can get a feel for how comprehensive this manual is when
- you consider that example. Here's another one, from later in the manual
- (Chapter 4 - Music Processing), which deals with tranposing a track. (Keep
- in mind that there is a detailed section on "Selecting Tracks to Edit" earlier
- in the manual.)
-
-
- Transposing Individual Tracks
- -----------------------------
-
- You can transpose the information on one track (up or down) in a range of one
- half-step to multi-octave jumps. This function actually changes the note
- information and saves it at the new value. (Global Transposing does not change
- the note information on each track; it just adjusts the values as they are sent
- out [the manual contains a reference to the discussion of Global Transpose].)
-
-
-
-
-
-
-
-
- To TRANPOSE A Track:
-
- - Select Transpose Track from the Edit menu
- - A dialog box prompts you to select the amount and direction to tranpose:
-
- [a picture of the dialog box]
-
- - Click on the # (or b) to select up (or down) tranpose
- - Click on the digits to select the amount to tranpose by
- - Click the RIGHT button to increase
- - Click the LEFT button to decrease
- - Click OK to continue
-
- - Select the track you wish to TRANSPOSE with the LEFT button
- - The track selected will reverse highlight
-
- [a picture of the screen at this point]
-
- - Select a DESTINATION track
- - Click the RIGHT button to save the editing
-
- The track you transposed is now placed on the new track. If you chose a
- track other than the original, you still have the first, untransposed version
- available.
-
- _You can TRANPOSE a track back to itself, but the original will be erased if
- you do this._
-
- To TRANPOSE A TRACK From the ST Keyboard:
- - Press Control T. This will bring you to the initial dialog box.
-
-
-
- That's Just a Taste
- -------------------
-
- The EZ-Track Plus manual is a music software user's dream. It contains over
- 150 pages of pictures and easy-to-follow step-by-step instructions -- you just
- can't live without it! It takes you through the details of each feature so
- that you can quickly get back to the reason you bought the program in the
- first place -- making music.
-
- While all features (except for saving) are available in this Demo Version,
- some may be a bit difficult to figure out without the manual. We hope you'll
- be impressed enough by the parts you _do_ figure out to rush out and buy the
- actual program, with manual, so that you can take advantage of every last
- feature...
-
-
-
- Sample Song
- -----------
-
- At this point, it's easiest to explain a few more points if you load in the
- sample song. Select Load from the File menu, then select the file EZTDSAMP.SNG
- and load it.
-
- Notice that there are three tracks used, and each is named. You name tracks by
- first selecting the track (by clicking on its number), then selecting Name from
- the Track menu.
-
-
-
-
-
-
- The three named tracks have up-arrows next to the names, and all other tracks
- have down arrows. These are muting indicators. Click on them with the LEFT
- button to turn the track on (arrow up) and with the RIGHT button to turn the
- track off (arrow down). Other operations are possible with multiple mouse
- clicks; for example, you can solo a track (turn it on while all turning all
- others off) by clicking _and holding_ the LEFT button and then clicking the
- RIGHT button.
-
- The TV GUIDE style channel indicators make all MIDI information on that track
- get sent out on the MIDI channel indicated. Note that the unused tracks have
- no channel symbols showing. This means that a track will play back any channel
- (or mix of channels) as recorded in the track data itself. Click the channel
- symbol (or on the blank space in the column where it would be) with the RIGHT
- button to increment, or the LEFT button to decrement (you'll notice that's a
- common use of the two mouse buttons throughout the program).
-
-
- On the right side of the screen, the Song Name is at the top. Below that box
- is the tempo, time signature (enabled by selecting Meter/Metronome from the
- Options menu and choosing "0001|01.00" after setting the time signature),
- metronome sound on/off (speaker symbol), and Sync Type Selector (the Atari
- logo means Internal Sync, the normal mode of use; the 5-pin jack means MIDI
- Sync, in which an external source of MIDI Clock, such as a drum machine or
- another sequencer, controls EZ-Track Plus).
-
- Under the Cash Register symbol are four values, which are the Auto-Locate Start
- Time, the Punch-In Time, the Punch-Out Time, and the Auto-Locate End Time. If
- you are familiar with these concepts, by all means go ahead and experiment with
- them, but it would take too long to explain them in detail here. In summary,
- you can Auto-Locate to any point in the song by clicking on the digits to
- select the Start Time, then clicking on the bracket-shaped line that connects
- the Start Time and the End Time, and clicking on the PLAY button. Instead of
- starting at the beginning, it will start playing at the Start Time. You can
- set Punch-In and Punch-Out times similarly, and punch mode is enabled by
- clicking on the Punching glove symbol. Select the source punch track by
- clicking on the _name_; select the destination track for the punch by clicking
- _to the left of the track number_.
-
- By the way, the ...1 indication you see when you start playing the song is for
- lead-in bar 1. It is followed by bar ...2, 0001, 0002, and so on. Notice you
- can actually record (say, a pick-up bar) during the lead-in.
-
- On the far right, the piano-keys symbol is for Global Tranpose (it tranposes
- the whole song as it's playing). The channel to the right of that is one
- channel which is _not_ tranposed (handy when you use drum machines as
- instruments, and don't want your snare turning into a conga).
-
- The Thru option, if checked, takes whatever you play into the MIDI In port,
- optionally (if a channel number is showing) puts it on a specific MIDI channel,
- and sends it back out the MIDI Out port. This is very useful for directing
- MIDI from a master keyboard to keyboardless modules as you're recording.
-
-
-
- Menus
- -----
-
- Here is just a very brief summary of some of the menu items which may not be so
- obvious.
-
-
-
-
-
-
-
- FILE MENU:
-
- Import Track allows you to bring in a track from another song file into
- the song you're currently working on.
-
- HybriSwitch will only be enabled when you run EZ-Track Plus under the
- HybriSwitch program, coming soon (spring 88) from Hybrid Arts. That
- program lets you have EZ-Track Plus and EZ-Score Plus both in memory
- (minimum 1 meg required), for example, and switch between one and the
- other (without losing the data in either) in an instant.
-
-
- TRACK MENU (affects the currently selected track):
-
- Glue Section is the cut-and-paste feature. Copies any portion of a track or
- tracks that have been defined by the user (as a Section, reached by clicking
- on the Cash Register symbol on the main screen), from one timing location to
- another. (The manual explains this very thoroughly, with examples.)
-
-
- EDIT MENU (if tracks are affected, it always prompts for them):
-
- Unmix Track separates out information on a track by MIDI channel.
-
- Quantize Track auto-corrects timing. Also see Quantize Method in OPTIONS MENU.
-
-
- MIDI MENU:
-
- Input Filters selects which types of events of get recorded and which types
- get filtered out.
-
- Output Options lets you set MIDI clock output options, including whether to
- output Song Position Pointer (supported by some but not all drum machines).
-
-
- OPTIONS MENU:
-
- Meter/Metronome lets you set: a time signature for the display (of time
- values), the note value for the metronome tick (either every quarter note
- or every eighth note), either no lead-in or 2 bars of lead-in, and whether
- to work in Beats mode (00000.00) or Meter mode (0001|01.00). If you select
- Beats mode, the other settings here are ignored.
-
- Quantize Method affects all subsequent Quantize Track operations. The Move
- Note method moves the whole note, keeping the duration constant. The Shift
- Attack method only moves the start of the note, keeping the end time of the
- note constant, and thus possibly changing the duration.
-
- Whole vs Region lets you enable a prompt which applies to Quantize, Tranpose,
- and Velocity Adjust. If you choose Region in those cases, only the events
- between the Register's Start Time and End Time will be affected.
-
- Track Delays lets you shift each track in time (forward or backward) by ticks
- (1/96th of a quarter-note beat).
-
-
- SAFETY MENU:
-
- If Entering Menu is checked, you must _click_ to drop down a menu.
-
-
-
-
-
-
- Key Equivalents:
- ----------------
-
- The key equivalents for all selections (except Quit) in the File menu are
- Alternate plus the first letter in the selection (for example, to Import a
- Track, use Alternate I).
-
- Between the Track and Edit menu, most selections are Control plus the first
- letter. A few, generally more "dangerous" ones (like Delete Track), are
- Control Shift plus the letter. Unprotect is Control Shift P.
-
- There are key equivalents for most main screen functions as well. For example,
- Space Bar is equivalent to PLAY, Return is STOP, and = toggles Thru on and off.
-
-
-
- Compatibility:
- --------------
-
- EZ-Track Plus can load files created with EZ-Track, and any files saved with
- EZ-Track Plus can be loaded into EZ-Track. EZ-Track Plus can also load many
- files created with the MidiTrack ST series of sequencers (ie, SyncTrack or
- SmpteTrack), provided they only use the first 20 tracks and do not use special
- types of tracks (tempo, chain, etc) not supported by EZ-Track Plus.
-
- The files EZ-Track Plus creates are loadable into any current or future version
- of MidiTrack ST (Sync/SmpteTrack) sequencers. They can also be Auto-Scored in
- EZ-Score Plus.
-
- EZ-Track Plus is compatible with the GenPatch accessory (which will be included
- on the EZ-Track Plus disk when you purchase the program). Thus you can load
- and send patch files created with the GenPatch ST program (or with one of
- several conversion utilities) from within EZ-Track Plus.
-
- EZ-Track Plus should also be compatible with all other reasonably well-behaved
- accessories. (With a very few, it may be necessary to select the About entry
- from the Desk menu to return to normal operation.)
-
- As described above, EZ-Track Plus is also HybriSwitch compatible.
-
-
-
- Legalities
- ----------
-
- EZ-Track Plus (including the Demo Version) is Copyright 1986, 1988 by
- Hybrid Arts, Inc. The DEMO VERSION _ONLY_ may be freely distributed,
- as long as this DOC file is distributed with it (on the same disk, or
- in the same ARC file, named EZTPDEMO.ARC).
-
- Excerpts from the EZ-Track Plus User Manual are Copyright 1988 by Hybrid
- Arts, Inc, and are included here by permission.
-
-